<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>anchuvi's CGPortoflio Gallery</title>
<link>http://anchuvi.cgsociety.org/gallery/</link>
<description>anchuvi's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Showreel 2009</title>
	<link>http://anchuvi.cgsociety.org/gallery/812196</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/1339/1339_1254408637_small.jpg"><br><br>My current showreel...Sorry for the low quality but feel free to view a better version here -<br />
<br />
http://bit.ly/1UPeOB]]>
	</description>
	<pubDate>Thu, 01 Oct 2009 09:50:39 +0000</pubDate>
	</item>
	<item>
	<title>Athria Final</title>
	<link>http://anchuvi.cgsociety.org/gallery/795388</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/1339/1339_1250077454_small.jpg"><br><br>I decided to do a bit more with my last character, Athria. So I tweaked her slightly and added a background, a scene for her to sit in...]]>
	</description>
	<pubDate>Wed, 12 Aug 2009 06:44:16 +0000</pubDate>
	</item>
	<item>
	<title>Athria</title>
	<link>http://anchuvi.cgsociety.org/gallery/793438</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/1339/1339_1249563373_small.jpg"><br><br>I decided to have a go at another game character to add to my portfolio, which is looking a little sparse on game artwork.<br />
<br />
So here she is, Athria...You can find out more information on her construction below...<br />
<br />
http://www.ant-online.co.uk/index.php/tag/cybergirl/]]>
	</description>
	<pubDate>Thu, 06 Aug 2009 07:56:21 +0000</pubDate>
	</item>
	<item>
	<title>Athria Construction Render</title>
	<link>http://anchuvi.cgsociety.org/gallery/793437</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/1339/1339_1249563208_small.jpg"><br><br>I decided to have a go at another game character to add to my portfolio, which is looking a little sparse on game artwork.<br />
<br />
So here she is, Athria...You can find out more information on her construction below...<br />
<br />
http://www.ant-online.co.uk/index.php/tag/cybergirl/]]>
	</description>
	<pubDate>Thu, 06 Aug 2009 07:53:30 +0000</pubDate>
	</item>
	<item>
	<title>Red Sonja - Wire</title>
	<link>http://anchuvi.cgsociety.org/gallery/737139</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/1339/1339_1236077380_small.jpg"><br><br>I was recently asked to provide a flat shaded, wireframe version of Red for a magazine...So I thought I would post it here too <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
http://twitter.com/ant_ward]]>
	</description>
	<pubDate>Tue, 03 Mar 2009 04:49:43 +0000</pubDate>
	</item>
	<item>
	<title>Male Model</title>
	<link>http://anchuvi.cgsociety.org/gallery/773976</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/1339/1339_1244840621_small.jpg"><br><br>This is a piece I recently completed for a client. They wanted a hyper real character with basic shaders.]]>
	</description>
	<pubDate>Fri, 12 Jun 2009 16:03:42 +0000</pubDate>
	</item>
	<item>
	<title>The Tug of Danger</title>
	<link>http://anchuvi.cgsociety.org/gallery/748469</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/1339/1339_1238666714_small.jpg"><br><br>This image is the result of the Open Tutorial I ran recently, you can find the tutorial here -<br />
<br />
http://forums.cgsociety.org/showthread.php?f=43&amp;t=718492<br />
<br />
Its based on an image by the great artist Dean Yeagle.]]>
	</description>
	<pubDate>Wed, 01 Apr 2009 07:29:51 +0000</pubDate>
	</item>
	<item>
	<title>Kila `09</title>
	<link>http://anchuvi.cgsociety.org/gallery/745459</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/1339/1339_1237891315_small.jpg"><br><br>I thought it was about time I dusted off my 2D skills and started to draw again.<br />
<br />
So here is my first attempt in over five years. She is an update of the character from my first book, Kila.]]>
	</description>
	<pubDate>Tue, 24 Mar 2009 05:41:57 +0000</pubDate>
	</item>
	<item>
	<title>Red Sonja</title>
	<link>http://anchuvi.cgsociety.org/gallery/708599</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/1339/1339_1229507723_small.jpg"><br><br>Here she is, the result of a few weeks work, all of which is documented in the CGTalk forums.<br />
<br />
For a change I decided to work to a concept so I chose one by artist Dominic Marco which was nto only cool, but also matched my own style.<br />
<br />
I built her in Silo before rendering in Maya. I then tweaked her and added further details in Photoshop.<br />
<br />
I would like to say thanks to all those who contributed in the forums! ]]>
	</description>
	<pubDate>Wed, 17 Dec 2008 03:55:28 +0000</pubDate>
	</item>
	<item>
	<title>POP!</title>
	<link>http://anchuvi.cgsociety.org/gallery/701951</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/1339/1339_1227877582_small.jpg"><br><br>This was just a quick and fun piece to do and it also allowed me to recycle one of my old models, and try out a few new rendering techniques.<br />
<br />
I modeled her in Silo before rendering in Maya...Final comp &amp; tweaks were done in Photoshop.]]>
	</description>
	<pubDate>Fri, 28 Nov 2008 13:06:25 +0000</pubDate>
	</item>
	<item>
	<title>Ambush</title>
	<link>http://anchuvi.cgsociety.org/gallery/691141</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/1339/1339_1235057789_small.jpg"><br><br>This piece I just keep tweaking and tweaking, so today I finally said she is finished...<br />
<br />
She started out as a project to create a base female model but once that was done I went on to generate this image with her.<br />
<br />
I build the base models in Silo, and took them into Maya to render.  I then moved into Photoshop to paint in all the details etc.]]>
	</description>
	<pubDate>Sat, 01 Nov 2008 10:02:11 +0000</pubDate>
	</item>
	<item>
	<title>Bad Driver Poses</title>
	<link>http://anchuvi.cgsociety.org/gallery/653598</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1216199728_small.jpg"><br><br>This is a character I created for use in a promotional animation. He was designed by the client and it was my job to model, texture, rig and animate him.<br />
<br />
I will post a link to the final comp when its done.]]>
	</description>
	<pubDate>Wed, 16 Jul 2008 09:15:31 +0000</pubDate>
	</item>
	<item>
	<title>Warrior Wire</title>
	<link>http://anchuvi.cgsociety.org/gallery/653596</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1216199610_small.jpg"><br><br>I thought I would upload this version of the worrior too, to show the wireframe and it is a bit brighter too <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Wed, 16 Jul 2008 09:13:33 +0000</pubDate>
	</item>
	<item>
	<title>Real Time Warrior</title>
	<link>http://anchuvi.cgsociety.org/gallery/624220</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1208942337_small.jpg"><br><br>This is a character I have been working on for a while now, you may have seen the work in progress thread knocking about in the forums (http://forums.cgsociety.org/showthread.php?f=39&amp;t=599187)<br />
<br />
Well he is finally complete, although there are some areas I know I could improve upon but I have learned a lot while doing him.]]>
	</description>
	<pubDate>Wed, 23 Apr 2008 09:19:02 +0000</pubDate>
	</item>
	<item>
	<title>Fell From The Sky</title>
	<link>http://anchuvi.cgsociety.org/gallery/625235</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1209147056_small.jpg"><br><br>This is a promotional piece I worked on a while ago with, and for Finger Industries. Its currently featuring in &quot;Creative Review&quot;.<br />
<br />
I created the characters, ladders, trees and landscape and passed them over for them to texture, render and polish in Photoshop...something they are masters at <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
All models (except the camera) were generated in Silo and UV`d in Maya.]]>
	</description>
	<pubDate>Fri, 25 Apr 2008 18:11:00 +0000</pubDate>
	</item>
	<item>
	<title>Taxi</title>
	<link>http://anchuvi.cgsociety.org/gallery/603963</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/1339/1339_1245055520_small.jpg"><br><br>This is one of a series of images I worked on with Finger Industries. I created the 3D models and they applied the textures and rendered it out.]]>
	</description>
	<pubDate>Tue, 04 Mar 2008 16:11:22 +0000</pubDate>
	</item>
	<item>
	<title>Rude Elf</title>
	<link>http://anchuvi.cgsociety.org/gallery/604027</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1204653645_small.jpg"><br><br>This piece was created for a website over the Christmas period.<br />
<br />
He was modelled, rigged and eventually animated to run across the site and hurl abuse at the surfer.]]>
	</description>
	<pubDate>Tue, 04 Mar 2008 18:00:46 +0000</pubDate>
	</item>
	<item>
	<title>High Detail Soldier (Hardware Render)</title>
	<link>http://anchuvi.cgsociety.org/gallery/595097</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1202897720_small.jpg"><br><br>A project I recently completed. This was to be a high detail soldier for next generation platforms.<br />
<br />
It was a fun project and good to work on something which needed to be both realistic and highly details.<br />
<br />
The final model was around 11,500 polys with three 2K texture maps.]]>
	</description>
	<pubDate>Wed, 13 Feb 2008 10:15:58 +0000</pubDate>
	</item>
	<item>
	<title>High Detail Soldier (Maya Render)</title>
	<link>http://anchuvi.cgsociety.org/gallery/595099</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1202897864_small.jpg"><br><br>A project I recently completed. This was to be a high detail soldier for next generation platforms.<br />
<br />
It was a fun project and good to work on something which needed to be both realistic and highly details.<br />
<br />
The final model was around 11,500 polys with three 2K texture maps.]]>
	</description>
	<pubDate>Wed, 13 Feb 2008 10:17:47 +0000</pubDate>
	</item>
	<item>
	<title>The Ogre</title>
	<link>http://anchuvi.cgsociety.org/gallery/594413</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1202755766_small.jpg"><br><br>Its taken me a while but he is finally finished. This character is the subject for my next book, &quot;Game Character Development: Digital Sculpting for the Realtime Artist&quot; which is due out in May.<br />
<br />
The concept was created by Chuck Wadey, the winner of the competition I ran last year.]]>
	</description>
	<pubDate>Mon, 11 Feb 2008 18:49:28 +0000</pubDate>
	</item>
	<item>
	<title>Ogre WIP</title>
	<link>http://anchuvi.cgsociety.org/gallery/578840</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1199296912_small.jpg"><br><br>Spent Christmas working on the detail pass for this. He still needs some work, a belt, beads and other accessories as well as a full texture pass.<br />
<br />
Just thought I would post what I have been working on <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Wed, 02 Jan 2008 18:02:00 +0000</pubDate>
	</item>
	<item>
	<title>Stylised Female Character</title>
	<link>http://anchuvi.cgsociety.org/gallery/522259</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1185398409_small.jpg"><br><br>This character has evolved through the life of the project. She started out as a simple cartoon style character, flat, with no muscle tone but as I worked on her I found myself working in more details.<br />
<br />
So, one thing remained constant and that was she would be a straight sub`D model as I wanted to work on my modeling skills. Along the way I also played around with the fast_skin shader and Maya hair, but resorted to painting the hair by hand afterwards.<br />
<br />
Enough waffle...she started in Silo, then moved into Maya for the render before I finished her in Photoshop.<br />
<br />
Enjoy!]]>
	</description>
	<pubDate>Wed, 25 Jul 2007 21:16:06 +0000</pubDate>
	</item>
	<item>
	<title>Nightstalker</title>
	<link>http://anchuvi.cgsociety.org/gallery/499452</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1179938351_small.jpg"><br><br>A character I have been working on for a while now, you probably recognize her from the sculptures I uploaded a few months ago which have also been on the boards.<br />
<br />
She is a &quot;next gen&quot; game character, fully equipped with a normal and specular maps.<br />
<br />
I will upload a wire comparison shot once I have optimized the model.]]>
	</description>
	<pubDate>Wed, 23 May 2007 16:39:13 +0000</pubDate>
	</item>
	<item>
	<title>Stegosaurus WIP</title>
	<link>http://anchuvi.cgsociety.org/gallery/578836</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1199296732_small.jpg"><br><br>A model I am currently working on.<br />
Its nice to create something which isn't humanoid <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> This is the ZBrush detail pass, the base mesh was created in Silo.<br />
<br />
I plan to try the Zbrush texture tools to generate the texture...looking forward to that.]]>
	</description>
	<pubDate>Wed, 02 Jan 2008 17:58:55 +0000</pubDate>
	</item>
	<item>
	<title>Night Stalker Sculpture</title>
	<link>http://anchuvi.cgsociety.org/gallery/487176</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1176929697_small.jpg"><br><br>A model I have been working on for a while now.  She is pretty much done, next up is to texture her...expect updates soon.<br />
<br />
Modeled in Silo, sculpted in Mudbox!]]>
	</description>
	<pubDate>Wed, 18 Apr 2007 20:55:00 +0000</pubDate>
	</item>
	<item>
	<title>Abigail Close Up</title>
	<link>http://anchuvi.cgsociety.org/gallery/484746</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1176366868_small.jpg"><br><br>Currently WIP!]]>
	</description>
	<pubDate>Thu, 12 Apr 2007 08:34:30 +0000</pubDate>
	</item>
	<item>
	<title>Suberu WIP</title>
	<link>http://anchuvi.cgsociety.org/gallery/522905</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1185546184_small.jpg"><br><br>A real time model of a Suberu Impreza, currently work in progress but the modeling is pretty much complete.<br />
<br />
Hopefully get time to finish it one day <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Fri, 27 Jul 2007 14:23:18 +0000</pubDate>
	</item>
	<item>
	<title>Mini Cooper S</title>
	<link>http://anchuvi.cgsociety.org/gallery/485064</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1176451573_small.jpg"><br><br>A model I created a while ago, was originally a game model which I increased in resolution before rendering.<br />
<br />
Modeled in Silo, UV`d and rendered in Maya.]]>
	</description>
	<pubDate>Fri, 13 Apr 2007 08:06:15 +0000</pubDate>
	</item>
	<item>
	<title>Mini Cooper S</title>
	<link>http://anchuvi.cgsociety.org/gallery/472081</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1173387540_small.jpg"><br><br>A render of a Mini Cooper I created for use in a next gen game.  Modelled in Silo before taking into Maya for rendering.]]>
	</description>
	<pubDate>Thu, 08 Mar 2007 20:59:06 +0000</pubDate>
	</item>
	<item>
	<title>Kila Wireframe</title>
	<link>http://anchuvi.cgsociety.org/gallery/471931</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1173360578_small.jpg"><br><br>Here is the shading progression for the realtime character Kila.]]>
	</description>
	<pubDate>Thu, 08 Mar 2007 13:29:41 +0000</pubDate>
	</item>
	<item>
	<title>Kila</title>
	<link>http://anchuvi.cgsociety.org/gallery/211696</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1108635078_small.jpg"><br><br>This is a real time character I developed a while ago to help me write a book. Some of you may have already seen her, or remember the concept I placed on this forum about a year ago.<br />
]]>
	</description>
	<pubDate>Thu, 17 Feb 2005 10:11:25 +0000</pubDate>
	</item>
	<item>
	<title>Hero</title>
	<link>http://anchuvi.cgsociety.org/gallery/489228</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431198_small.jpg"><br><br>A concept character generated back in late 2002.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:13:21 +0000</pubDate>
	</item>
	<item>
	<title>Superman (Textured)</title>
	<link>http://anchuvi.cgsociety.org/gallery/489239</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431897_small.jpg"><br><br>This model was created for the sequel to Superman:Shadow of Apokolips, which unfortunalty was dropped by the publisher.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:25:02 +0000</pubDate>
	</item>
	<item>
	<title>Superman (Flat Shaded)</title>
	<link>http://anchuvi.cgsociety.org/gallery/489238</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431824_small.jpg"><br><br>Created for Superman:Shadow of Apokolips which was released back in 2003.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:23:47 +0000</pubDate>
	</item>
	<item>
	<title>Livewire</title>
	<link>http://anchuvi.cgsociety.org/gallery/489231</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431547_small.jpg"><br><br>Created for Superman:Shadow of Apokolips which was released back in 2003.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:19:08 +0000</pubDate>
	</item>
	<item>
	<title>Mercy Graves</title>
	<link>http://anchuvi.cgsociety.org/gallery/489234</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431606_small.jpg"><br><br>Created for Superman:Shadow of Apokolips which was released back in 2003.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:20:09 +0000</pubDate>
	</item>
	<item>
	<title>Lois Lane</title>
	<link>http://anchuvi.cgsociety.org/gallery/489233</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431576_small.jpg"><br><br>Created for Superman:Shadow of Apokolips which was released back in 2003.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:19:37 +0000</pubDate>
	</item>
	<item>
	<title>Roaring Plenty</title>
	<link>http://anchuvi.cgsociety.org/gallery/489237</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431785_small.jpg"><br><br>This was a high poly model to be used in the introduction animation for the game, Wacky Races.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:23:06 +0000</pubDate>
	</item>
	<item>
	<title>Mean Machine</title>
	<link>http://anchuvi.cgsociety.org/gallery/489236</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431760_small.jpg"><br><br>This was a high poly model to be used in the introduction animation for the game, Wacky Races.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:22:41 +0000</pubDate>
	</item>
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