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<title>anchuvi's CGPortoflio Gallery</title>
<link>http://anchuvi.cgsociety.org/gallery/</link>
<description>anchuvi's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Bad Driver Poses</title>
	<link>http://anchuvi.cgsociety.org/gallery/653598</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1216199728_small.jpg"><br><br>This is a character I created for use in a promotional animation. He was designed by the client and it was my job to model, texture, rig and animate him.<br />
<br />
I will post a link to the final comp when its done.]]>
	</description>
	<pubDate>Wed, 16 Jul 2008 09:15:31 +0000</pubDate>
	</item>
	<item>
	<title>Warrior Wire</title>
	<link>http://anchuvi.cgsociety.org/gallery/653596</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1216199610_small.jpg"><br><br>I thought I would upload this version of the worrior too, to show the wireframe and it is a bit brighter too <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Wed, 16 Jul 2008 09:13:33 +0000</pubDate>
	</item>
	<item>
	<title>Real Time Warrior</title>
	<link>http://anchuvi.cgsociety.org/gallery/624220</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1208942337_small.jpg"><br><br>This is a character I have been working on for a while now, you may have seen the work in progress thread knocking about in the forums (http://forums.cgsociety.org/showthread.php?f=39&amp;t=599187)<br />
<br />
Well he is finally complete, although there are some areas I know I could improve upon but I have learned a lot while doing him.]]>
	</description>
	<pubDate>Wed, 23 Apr 2008 09:19:02 +0000</pubDate>
	</item>
	<item>
	<title>Fell From The Sky</title>
	<link>http://anchuvi.cgsociety.org/gallery/625235</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1209147056_small.jpg"><br><br>This is a promotional piece I worked on a while ago with, and for Finger Industries. Its currently featuring in &quot;Creative Review&quot;.<br />
<br />
I created the characters, ladders, trees and landscape and passed them over for them to texture, render and polish in Photoshop...something they are masters at <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
All models (except the camera) were generated in Silo and UV`d in Maya.]]>
	</description>
	<pubDate>Fri, 25 Apr 2008 18:11:00 +0000</pubDate>
	</item>
	<item>
	<title>Taxi</title>
	<link>http://anchuvi.cgsociety.org/gallery/603963</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1204647078_small.jpg"><br><br>This is one of a series of images I worked on with Finger Industries. I created the 3D models and they applied the textures and rendered it out.]]>
	</description>
	<pubDate>Tue, 04 Mar 2008 16:11:22 +0000</pubDate>
	</item>
	<item>
	<title>Condo</title>
	<link>http://anchuvi.cgsociety.org/gallery/604026</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1204653523_small.jpg"><br><br>This is one of a series of images I worked on with Finger Industries. I created the 3D models and they applied the textures and rendered it out.<br />
<br />
You can see more of these images on my website.]]>
	</description>
	<pubDate>Tue, 04 Mar 2008 17:58:47 +0000</pubDate>
	</item>
	<item>
	<title>Rude Elf</title>
	<link>http://anchuvi.cgsociety.org/gallery/604027</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1204653645_small.jpg"><br><br>This piece was created for a website over the Christmas period.<br />
<br />
He was modelled, rigged and eventually animated to run across the site and hurl abuse at the surfer.]]>
	</description>
	<pubDate>Tue, 04 Mar 2008 18:00:46 +0000</pubDate>
	</item>
	<item>
	<title>High Detail Soldier (Hardware Render)</title>
	<link>http://anchuvi.cgsociety.org/gallery/595097</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1202897720_small.jpg"><br><br>A project I recently completed. This was to be a high detail soldier for next generation platforms.<br />
<br />
It was a fun project and good to work on something which needed to be both realistic and highly details.<br />
<br />
The final model was around 11,500 polys with three 2K texture maps.]]>
	</description>
	<pubDate>Wed, 13 Feb 2008 10:15:58 +0000</pubDate>
	</item>
	<item>
	<title>High Detail Soldier (Maya Render)</title>
	<link>http://anchuvi.cgsociety.org/gallery/595099</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1202897864_small.jpg"><br><br>A project I recently completed. This was to be a high detail soldier for next generation platforms.<br />
<br />
It was a fun project and good to work on something which needed to be both realistic and highly details.<br />
<br />
The final model was around 11,500 polys with three 2K texture maps.]]>
	</description>
	<pubDate>Wed, 13 Feb 2008 10:17:47 +0000</pubDate>
	</item>
	<item>
	<title>The Ogre</title>
	<link>http://anchuvi.cgsociety.org/gallery/594413</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1202755766_small.jpg"><br><br>Its taken me a while but he is finally finished. This character is the subject for my next book, &quot;Game Character Development: Digital Sculpting for the Realtime Artist&quot; which is due out in May.<br />
<br />
The concept was created by Chuck Wadey, the winner of the competition I ran last year.]]>
	</description>
	<pubDate>Mon, 11 Feb 2008 18:49:28 +0000</pubDate>
	</item>
	<item>
	<title>Ogre WIP</title>
	<link>http://anchuvi.cgsociety.org/gallery/578840</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1199296912_small.jpg"><br><br>Spent Christmas working on the detail pass for this. He still needs some work, a belt, beads and other accessories as well as a full texture pass.<br />
<br />
Just thought I would post what I have been working on <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Wed, 02 Jan 2008 18:02:00 +0000</pubDate>
	</item>
	<item>
	<title>Stylised Female Character</title>
	<link>http://anchuvi.cgsociety.org/gallery/522259</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1185398409_small.jpg"><br><br>This character has evolved through the life of the project. She started out as a simple cartoon style character, flat, with no muscle tone but as I worked on her I found myself working in more details.<br />
<br />
So, one thing remained constant and that was she would be a straight sub`D model as I wanted to work on my modeling skills. Along the way I also played around with the fast_skin shader and Maya hair, but resorted to painting the hair by hand afterwards.<br />
<br />
Enough waffle...she started in Silo, then moved into Maya for the render before I finished her in Photoshop.<br />
<br />
Enjoy!]]>
	</description>
	<pubDate>Wed, 25 Jul 2007 21:16:06 +0000</pubDate>
	</item>
	<item>
	<title>Nightstalker</title>
	<link>http://anchuvi.cgsociety.org/gallery/499452</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1179938351_small.jpg"><br><br>A character I have been working on for a while now, you probably recognize her from the sculptures I uploaded a few months ago which have also been on the boards.<br />
<br />
She is a &quot;next gen&quot; game character, fully equipped with a normal and specular maps.<br />
<br />
I will upload a wire comparison shot once I have optimized the model.]]>
	</description>
	<pubDate>Wed, 23 May 2007 16:39:13 +0000</pubDate>
	</item>
	<item>
	<title>Stegosaurus WIP</title>
	<link>http://anchuvi.cgsociety.org/gallery/578836</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1199296732_small.jpg"><br><br>A model I am currently working on.<br />
Its nice to create something which isn't humanoid <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> This is the ZBrush detail pass, the base mesh was created in Silo.<br />
<br />
I plan to try the Zbrush texture tools to generate the texture...looking forward to that.]]>
	</description>
	<pubDate>Wed, 02 Jan 2008 17:58:55 +0000</pubDate>
	</item>
	<item>
	<title>Night Stalker Sculpture</title>
	<link>http://anchuvi.cgsociety.org/gallery/487176</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1176929697_small.jpg"><br><br>A model I have been working on for a while now.  She is pretty much done, next up is to texture her...expect updates soon.<br />
<br />
Modeled in Silo, sculpted in Mudbox!]]>
	</description>
	<pubDate>Wed, 18 Apr 2007 20:55:00 +0000</pubDate>
	</item>
	<item>
	<title>Abigail Close Up</title>
	<link>http://anchuvi.cgsociety.org/gallery/484746</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1176366868_small.jpg"><br><br>Currently WIP!]]>
	</description>
	<pubDate>Thu, 12 Apr 2007 08:34:30 +0000</pubDate>
	</item>
	<item>
	<title>Suberu WIP</title>
	<link>http://anchuvi.cgsociety.org/gallery/522905</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1185546184_small.jpg"><br><br>A real time model of a Suberu Impreza, currently work in progress but the modeling is pretty much complete.<br />
<br />
Hopefully get time to finish it one day <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Fri, 27 Jul 2007 14:23:18 +0000</pubDate>
	</item>
	<item>
	<title>Mini Cooper S</title>
	<link>http://anchuvi.cgsociety.org/gallery/485064</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1176451573_small.jpg"><br><br>A model I created a while ago, was originally a game model which I increased in resolution before rendering.<br />
<br />
Modeled in Silo, UV`d and rendered in Maya.]]>
	</description>
	<pubDate>Fri, 13 Apr 2007 08:06:15 +0000</pubDate>
	</item>
	<item>
	<title>Mini Cooper S</title>
	<link>http://anchuvi.cgsociety.org/gallery/472081</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1173387540_small.jpg"><br><br>A render of a Mini Cooper I created for use in a next gen game.  Modelled in Silo before taking into Maya for rendering.]]>
	</description>
	<pubDate>Thu, 08 Mar 2007 20:59:06 +0000</pubDate>
	</item>
	<item>
	<title>Kila Wireframe</title>
	<link>http://anchuvi.cgsociety.org/gallery/471931</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1173360578_small.jpg"><br><br>Here is the shading progression for the realtime character Kila.]]>
	</description>
	<pubDate>Thu, 08 Mar 2007 13:29:41 +0000</pubDate>
	</item>
	<item>
	<title>Kila</title>
	<link>http://anchuvi.cgsociety.org/gallery/211696</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1108635078_small.jpg"><br><br>This is a real time character I developed a while ago to help me write a book. Some of you may have already seen her, or remember the concept I placed on this forum about a year ago.<br />
]]>
	</description>
	<pubDate>Thu, 17 Feb 2005 10:11:25 +0000</pubDate>
	</item>
	<item>
	<title>Hero</title>
	<link>http://anchuvi.cgsociety.org/gallery/489228</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431198_small.jpg"><br><br>A concept character generated back in late 2002.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:13:21 +0000</pubDate>
	</item>
	<item>
	<title>Superman (Textured)</title>
	<link>http://anchuvi.cgsociety.org/gallery/489239</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431897_small.jpg"><br><br>This model was created for the sequel to Superman:Shadow of Apokolips, which unfortunalty was dropped by the publisher.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:25:02 +0000</pubDate>
	</item>
	<item>
	<title>Superman (Flat Shaded)</title>
	<link>http://anchuvi.cgsociety.org/gallery/489238</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431824_small.jpg"><br><br>Created for Superman:Shadow of Apokolips which was released back in 2003.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:23:47 +0000</pubDate>
	</item>
	<item>
	<title>Livewire</title>
	<link>http://anchuvi.cgsociety.org/gallery/489231</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431547_small.jpg"><br><br>Created for Superman:Shadow of Apokolips which was released back in 2003.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:19:08 +0000</pubDate>
	</item>
	<item>
	<title>Mercy Graves</title>
	<link>http://anchuvi.cgsociety.org/gallery/489234</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431606_small.jpg"><br><br>Created for Superman:Shadow of Apokolips which was released back in 2003.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:20:09 +0000</pubDate>
	</item>
	<item>
	<title>Lois Lane</title>
	<link>http://anchuvi.cgsociety.org/gallery/489233</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431576_small.jpg"><br><br>Created for Superman:Shadow of Apokolips which was released back in 2003.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:19:37 +0000</pubDate>
	</item>
	<item>
	<title>Roaring Plenty</title>
	<link>http://anchuvi.cgsociety.org/gallery/489237</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431785_small.jpg"><br><br>This was a high poly model to be used in the introduction animation for the game, Wacky Races.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:23:06 +0000</pubDate>
	</item>
	<item>
	<title>Mean Machine</title>
	<link>http://anchuvi.cgsociety.org/gallery/489236</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1339/1339_1177431760_small.jpg"><br><br>This was a high poly model to be used in the introduction animation for the game, Wacky Races.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 16:22:41 +0000</pubDate>
	</item>
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